
The Indigo
An unfinished palace outside Mumbai, open for one night only. The whole game happens inside its walls.

One night. One building. Every cigarette counts.
He knows every camera, every corridor, every flaw in this building. Tonight, that is enough.
You are Vikram Singh, 34, security chief. You know every camera, every corridor and every exit of The Indigo.
Tonight it celebrates its soft launch. A luxury palace outside Mumbai, still half built. Armed men take it to bury a secret, and no help is coming.
Every bullet is borrowed and every mistake is final. When it closes in, one drag slows the world down.

An unfinished palace outside Mumbai, open for one night only. The whole game happens inside its walls.

An armed crew takes The Indigo in under three minutes, cuts every line out and holds nineteen hostages.

The owners buried a deadly safety failure. A journalist has the evidence tonight. The party is cover for an operation to destroy it before dawn.
One security chief. Nine floors. No help coming.
9:47 PM to 3:47 AM. Two ways to clear a floor and no good ones.
Enemies drop only what is left in their weapons. A headshot ends it, so pick your shots and ration your rounds.
Every fight is a held breath. Wait for the opening, take it, flow into the next. Gun to fist to wall to floor, no pause between.
No upgrade tree, nothing to farm. A focus bar, a finite pack, and whatever fits in the bag.
Slide, jump or vault and time slows, as long as the bar has charge. A precision tool, not a power fantasy.
One cigarette steadies his nerves and fills the focus bar. Choose your moment, because the moment costs you.

A tight grid, so every slot is a choice. Stash what you cannot carry and come back for it.
No squad, no gadgets. Just a building he knows better than the people holding it.
Scout each floor and tag enemies before you move in. The feeds fade, so you plan fast and adapt.
Stairwells are blocked, so lifts and vents are the only way up. Each trip is a set piece or a moment to breathe.
Out of ammo, throw the gun. It staggers an enemy and buys you the opening.
Crack keypads by finding the code in the world. Room numbers, lockers and old dates hide the answers.
Twelve levels, finished at the bottom and raw concrete at the top. No open world, no hub, no fast travel.
He knows which cameras are blind, which doors were never hung, which slab was never poured. They don’t.
You move the way the staff move. Back of house is the only house you get.
B1 is home. It is quiet, it is safe, and it stops being both.
A palace nobody has stayed in yet. Marble downstairs, bare concrete above, and a party on the ninth floor.
Nine floors, one night, and a man who is not supposed to be able to do this.








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Sixty nine seconds of the worst night of his life.
Sugam Kher, Founder and Game Director.
Woxx Games makes grounded, action packed single player experiences. The Last Drag is our first.
Woxx Games Private Limited · Goa, IndiaScreenshots, key art and interview requests are welcome.
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