WOXX GAMES
Rec21:47:00
Cam 01 · Security · Level B1 · 21:47

The Last Drag

Under construction The Indigo, Mumbai

One night. One building. Every cigarette counts.

Third person shooter PC first Single player Unity 6 · HDRP In development
21:52Cam 01The night

He knows every camera, every corridor, every flaw in this building. Tonight, that is enough.

The Indigo opening invitation
Four hundred of these went out. Ninety people came.

You are Vikram Singh, 34, security chief. You know every camera, every corridor and every exit of The Indigo.

Tonight it celebrates its soft launch. A luxury palace outside Mumbai, still half built. Armed men take it to bury a secret, and no help is coming.

Every bullet is borrowed and every mistake is final. When it closes in, one drag slows the world down.

22:17Cam 02The story

Welcome to
The Indigo.

The Indigo, exterior concept

The Indigo

An unfinished palace outside Mumbai, open for one night only. The whole game happens inside its walls.

The Uninvited, enemy concept art

The uninvited

An armed crew takes The Indigo in under three minutes, cuts every line out and holds nineteen hostages.

The Grand Opening invitation

Why they are here

The owners buried a deadly safety failure. A journalist has the evidence tonight. The party is cover for an operation to destroy it before dawn.

One security chief. Nine floors. No help coming.

22:34Cam 08 · 12 · 01What you do

Six hours.
One pack of cigarettes.

9:47 PM to 3:47 AM. Two ways to clear a floor and no good ones.

Gunplay

Enemies drop only what is left in their weapons. A headshot ends it, so pick your shots and ration your rounds.

  • Hit location matters. Body shots stagger. Arm shots disarm.
  • Nothing is issued. A service pistol, not a soldier’s loadout.
  • Over the shoulder. Close and heavy, never floaty.
REC

Hand to hand

Every fight is a held breath. Wait for the opening, take it, flow into the next. Gun to fist to wall to floor, no pause between.

  • Timing beats button mashing.
  • Weapons break. The baton never does.
  • The building fights too.
REC
23:02Cam 01 · 04What keeps you alive

Three things stand
between you and the floor.

No upgrade tree, nothing to farm. A focus bar, a finite pack, and whatever fits in the bag.

REC

Focus mode

Slide, jump or vault and time slows, as long as the bar has charge. A precision tool, not a power fantasy.

REC

The last drag

One cigarette steadies his nerves and fills the focus bar. Choose your moment, because the moment costs you.

REC The grid bag

The bag

A tight grid, so every slot is a choice. Stash what you cannot carry and come back for it.

23:28Cam 04 · 07 · 08The toolkit

The Indigo is
yours to use.

No squad, no gadgets. Just a building he knows better than the people holding it.

Camera hacking

Scout each floor and tag enemies before you move in. The feeds fade, so you plan fast and adapt.

Lifts and vents

Stairwells are blocked, so lifts and vents are the only way up. Each trip is a set piece or a moment to breathe.

Throwables

Out of ammo, throw the gun. It staggers an enemy and buys you the opening.

Locked doors

Crack keypads by finding the code in the world. Room numbers, lockers and old dates hide the answers.

23:41Cam 00The building

One building.
No way out.

L09Sealed
L08Shell
L07Shell
L06Raw
L05Raw
L04Part fit
L03Part fit
L02Finished
L01Finished
GFinished
B1Home
B2Plant

Twelve levels, finished at the bottom and raw concrete at the top. No open world, no hub, no fast travel.

He knows which cameras are blind, which doors were never hung, which slab was never poured. They don’t.

You move the way the staff move. Back of house is the only house you get.

B1 is home. It is quiet, it is safe, and it stops being both.

GenreThird person shooter
SettingOne night, one building
Length6 to 8 hour campaign
PlayersSingle player
PlatformPC first, consoles to follow
RatingMature
00:22Art directionConcept

The building,
drawn before it was built.

A palace nobody has stayed in yet. Marble downstairs, bare concrete above, and a party on the ninth floor.

Security room concept
B1 · SecurityTwenty feeds, one desk, the only safe chair in the building.
Lobby concept
Ground · LobbyMarble, a grand piano, and doors that get chained at 21:51.
Guest corridor concept
L03 · Guest floorBlue carpet, gold medallions, room 302.
Lift lobby concept
L09 · Lift lobbyNine floors up, no way down but through.
The Indigo, exterior concept
The IndigoFive domes and a fountain nobody will look at tonight.
Vikram character concept
Vikram SinghSketch, topology, final.
Enemy concept art
The UninvitedDressed like contractors, because that is the cover.
01:14Monitor bank9 feeds live

Inside
The Indigo.

Nine floors, one night, and a man who is not supposed to be able to do this.

Smoking in the lift under a no smoking sign
The sign says no smoking. It is going to be that kind of night.
Kicking a door in
Face to face in a bathroom
The security room
Nisha in the security room
The weapons store
Dark service corridor
Basement plant corridor

Scroll →

02:30Cam 00Footage

The trailer

Sixty nine seconds of the worst night of his life.

03:47Cam 01Woxx Games

Woxx Games

Sugam Kher, Founder and Game Director.

Woxx Games makes grounded, action packed single player experiences. The Last Drag is our first.

Woxx Games Private Limited · Goa, India

Press & contact

Screenshots, key art and interview requests are welcome.

Store page
Wishlist on Steam

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